Updated Intimidate and Perfect Intimidate Talents The text of these talents has been updated. In-Sync and Perfectly In-Sync no longer trigger from shield skills. Shields now irresistibly disorient their user when broken. Shields now take significantly more damage in PvP. ![]() After 2 kills, applies pulse to the next enemy you hit. Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. This effect will trigger immediately if any marked enemy is killed. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect.ġ -10 Stacks - Pulse marked targets for 5 secondsġ1 - 25 Stacks - Pulse and Disrupt marked targets for 5 seconds.Ģ6 - 49 Stacks - Pulse, Disrupt, and Disorient marked targets for 5 seconds.ĥ0 Stacks - Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. Shooting a marked enemy refreshes the mark and adds stacks to the agent. Talent Disruptor Rounds: Shooting an enemy marks them and adds a stack to the agent up to a count of 50. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.īluescreen - exotic variation of the Stoner LMG Talent Vicious Cycle: Taking damage builds stacks to a cap of 30. Headshot kills with Dread Edict restore all bullets in the magazine. On reload, clear all stacks, and gain 5% of your max Armor as temp armour for 10 seconds for each stack removed. Each stack grants 2% Weapon Damage and 5% Headshot Damage. Talent Full Stop: Shooting enemies builds stacks to a cap of 20. Proficient: Reaching Max Proficiency Rank in an item typeĬheck out our dedicated article containing everything you need to know about Expertise.ĭread Edict - exotic variation of the SVD Marksman Rifle Now, Gear pieces will require two times less materials for upgrades to make it more consistent with the number of materials needed for Weapons and Skills upgrades.Īdded "Donate All Junk” button into the main Expertise menu. Reduced the materials requirements for all ranks of Gear pieces by another half. ![]() Lowered costs for Field Recon Data, SHD Calibration and Exotics Materials by half from level 11 up to level 20. Every item type has the same amount of Proficiency Ranks.Īdditionally, each agent has a unique Expertise Level, which increases as the Proficiency Ranks are gained in more item typesĮxpertise and Proficiency is account-wide Only when an item type reaches the highest Proficiency Rank possible, will the agent become Proficient with it and be able to increase the Grade of the individual items of that type. This feature is composed of two types of progression systems: the Expertise Level and the Proficiency Rank.Įach eligible item type has a Proficiency Rank, which can be increased either through Donations or Kill XP. This is a new way for agents to further improve the maximum performance of select weapons, gear sets, skill variants and more. We are introducing a brand-new progression feature, Expertise.
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