They’re broken up into sections with names like “Plates” and “Buttons” but I can’t figure out what they actually do before I spend all my coins on them. But it’s not clear what the upgrades are actually for. You earn coins and gems as you play, which can be used for upgrades. First off, it seems like it was originally intended to be free-to-play. But there’s a lot that’s keeping me from playing more. It’s a solid idea for one-handed play and the art style really sells it. Each ingredient is assigned a button and you need to press them in the right order as fast as possible for more points. Ears and Burgers has you helping little bunny rabbits build burgers according to specifications of the customers. I loved the art style of Marginalia Hero, so I was thrilled to see the developer was releasing another game with similar medieval art, centered around the rabbits. You can watch some of my gameplay video below to see what it’s like. I might read up on the tutorial again and see if it helps, but there’s also the possibility that my journey ends here. I’m not sure I’ll go back to it, as it seems a bit tedious to be running around, back and forth, collecting resources and then crafting them. I feel horribly lost and ended up stopping there. The problem is, now that they’re reunited, I seem to be unable to find my way back to the area that had my home base and - more importantly - no wolves. I then had to walk around as a spirit and reunite with my body. I attacked said wolf, not realizing how strong it was, and died. I traveled to different locations and eventually encountered a wolf. But things went awry when I started exploring more, looking for more resources. I mined a bit, explored a dungeon, and even competed a few small side quests. I was chopping trees, picking berries, killing little defenseless animals for food. And I seemed to be doing fine for a while. By the time I finished reading a page, I’d already forgotten what was on the previous one. Instead of teaching you as you go, the game just drop a bunch of screens in front of you to scroll through and read. I was a bit taken aback by the information dump at the start. You get to select from four different classes - I chose the Valkyrie - and then set off on your journey. What stands out about Niffelheim is it’s gorgeous art style, full of snow-capped mountains and animal-shaped caves. I’ll be sure to share more impressions as I dig deeper into the game, but check out my gameplay video to see what it’s like. But overall, this is a quality port that looks and plays great on my device. There’s also some other little oddities, like I have trouble getting the two-finger tap-and-hold to show all interactive items. Since most of the 17GB game is downloaded after the initial download, it can’t be offloaded to save space, The game is supposed to have iCloud sync, but I’m not seeing my save data in the iCloud Drive where it’s supposed to be. I definitely plan to play more, but I’m a little worried about having 15GB of data stuck on my device permanently. I ended my first session just after reaching land. So far, I woke up as a prisoner on a ship that got torn apart by a sea creature in the end. From what I understand, it’s possible to respec later, so I may just stick with him and see how it goes. I ended up making him a Shadowblade, but I’m not sure I’m happy with that decision. I spent a lot of time in there, examining each class and race, and then went with the lizard named The Red Prince. I’d never played it before, but I was immediately blown away by the detailed graphics in the character creation screen on my 2020 iPad Pro. They promised “no comprises,” which means it only works on the latest devices, those with 4GB RAM. Larian Studios brought their highly popular PC game, Divinity – Original Sin 2, to iPad this week.
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